Southampton Solent University was pleased to host the Audio Engineering Society’s Up Your Output! event this past weekend (18th & 19th of March), co-organised by ISVR, University of Southampton. This annual event, which has run since 2011, offered students and recent graduates the opportunity to learn, network, and develop both friendships and career opportunities.
This year’s event included a student poster competition, where students exhibited their project work in the form of an academic poster. There were great prizes including plugin packs from sponsors Acustica, iZotope and Solid State Logic.
The event featured a number of keynote speakers:
- Barry Grint (Alchemy Mastering). “Old is the new New – Mastering for Vinyl in 2017.“
- Adam Sawkins (Independent Games Developer). “Boy is a car complicated – Developing audio engines for driving games.“
- Jim Simmons & Adam Wisbey (BBC R&D) “Audio for mobile: Loudness standards for online streaming, and its effects on portable devices.”
- Rob France (Dolby Laboratories) “No Going Back – Immersive audio for live Sports.”
- Charlie Slee (Big Bear Audio) “This little bear went to market – taking a product from the drawing board to the marketplace.“
- Simon Short (Focusrite) “This is the future – how Audio over IP has changed the design of Live and Studio workflows.”
- Varun Nair (Facebook VR). “Making it Real – Audio for Virtual Reality.”
- Kyriakos Papanagiotou (KP Acoustics). “A unified approach to acoustics – Echotectonics, Soundscapes and Acoustic Particles”
- Live Sound Workshop: Andrew Horsburgh (Front of House engineer for Sundara Karma) and Tim Southern (Front of House Engineer for Gengahr). Sponsored by Harman International (mixing desk) and d&b Audiotechnik (sound reproduction)
- Mastering workshop: Ioana Barbu (Bauer Media)
- Transaural audio – Development of a 3D soundbar: Marcos-Simon Galvez. (ISVR) Sponsored by ISVR, University of Southampton)
- Audio For Games workshop: Chris Barlow (Solent Acoustics). Introduction to integrating the Wwise Audio Engine and Unreal 4 games engine.
- Audio Test and measurement: Graham Boswell (Prism Sound). Sponsored by Prism Sound
- Pure Data – Zero to Hero: Andy Farnell
- Careers in the audio and music products business: Richard Wear and Jo Hutchins (Interfacio). Sponsored by Interfacio
- Transmission Line vs Sealed cabinet vs ported reflex design: Ian Downs (PMC). Sponsored by PMC Loudspeakers
- Optimising your studio monitoring – speakers, acoustics and room calibration: Paul Mortimer (Emerging UK). Sponsored by Trinnov/PSI
- Delighted audience. Happy neighbours: Oran Burns (d&b audiotechnik). Sponsored by d&b audiotechnik
- Guitar Speaker measurements – from Anechoic to Studio. Andrew Harper (Celestion). Sponsored by Celestion
- Integrated & Holistic Sound System Design in Buildings. Andy Lambert (Arup) Sponsored by Arup Acoustics
The conference hosted a 24 channel spatial audio array, used for a soundscaping installation throughout the week before the event, and was also being used for a live performance of music mixed live in 3D. David Monacchi presented his recordings entitled “A Path Into Rainforest (2011)”, along with Dr. Chris Barlow presenting his recordings, entitled “Flow” & “Wake”, and “Remembering rain: variation for bucket, cymbal and spatial array.” from Sebastiane Hegarty. For more information on each of the soundscapes, see here.